Rapid Prototype: Hidden
HIDDEN
CONTROLS: WASD, Space to jump, and jump on the buttons to activate
This is another 1 week build, this time focusing on illusions, and based on the word "Hidden". The last level used to be harder, and you had to look to the ceiling, but I made it easier for the sake of being a proof of concept demo game.
Since it has no lighting to be able to have convincing illusions, it was a very unusual way to work. I think it would be interesting to continue the concept introduced in room 2, but continue to take the parkour vertically, with more layers of colors and button types and parkour elements added, and you can look down at all the places you've been so far. That could be cool.
inspired by games like BeyondPerception (minecraft) and Superliminal
The player controller is recycled from Red.
Jaeger's downloadable version here! https://njager.itch.io/hidden
chepoints: https://www.gamedeveloper.com/programming/unity---creating-a-checkpoints-system
Music: https://freemusicarchive.org/music/plastik_joy/Lavori_Domestici_vol_2/asynchrony...
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