Rapid Prototype: Delicate
DELICATE
CONTROLS: WASD only
This was made in a week to suit the prompt "delicate", and in conjunction with Jaeger, whose repo version of the project can be found here: https://github.com/njager/G390_MeadowsJager_Delicate
The prompt was open ended, so the projected ended up artsy and sincere with the message to match the gameplay. Every island you leave, never returns. You must make your way to the goal, collecting all the letters of a loved one. The disappearing islands are representational of the time running out in our lives, and a warning not to squander the time you have with those you care for. Each step cannot be taken back, so one must use their actions carefully.
AKA: There's only a set few ways to step only once on an island and make it to the other gate without falling into the void. Happy puzzle solving!
This game was made 3 years ago, and as such I am missing the attribution for many things included.
The skybox is "AllSkyFree" by rpgwhitelock https://assetstore.unity.com/packages/2d/textures-materials/sky/allsky-free-10-s...
The assets for the destroyed architecture and landscape elements are by B&J Studio but I can't find a link.
Some building pieces are by 3D Alarcon, though I am missing links for those as well.
Much of the plants are from "NatureStarterKit2" by Shapes https://assetstore.unity.com/packages/3d/environments/nature-starter-kit-2-52977
The music is Summit by Jonny Easton:
Leave a comment
Log in with itch.io to leave a comment.